Assassin’s Creed Valhalla is an action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. This is the twelfth major release and the twenty-second release of the “Assassin’s Creed” series, and the successor to the 2018 “Assassin’s Creed: Odyssey”. Set in 873 AD, the game tells the alternative history of the Viking invasion of Britain. The player controls the Viking invader Eivor, who is involved in the conflict between the Brotherhood of Assassins and the Knights Templar.
The game is scheduled to be released on November 17, 2020, and is available for Microsoft Windows, PlayStation 4, Xbox One and Stadia. This will also be the title Ubisoft will launch for the next-generation game consoles PlayStation 5 and Xbox Series X.
Assassin’s Creed Valhalla is an open-world action-adventure game built around several main story missions and many optional side missions. Players play the role of the Viking invader Eivor (/ ˈeɪvɔːr /), and they lead their fellow Vikings against the Anglo-Saxon kingdom. Players can choose to play Eivor as a male (voiced by Magnus Bruun) or female (voiced by Cecilie Stenspil), and can customize Eivor’s hair, paint, clothes, armor and tattoos.
The types of weapons available to players have been expanded to include weapons such as ail and long sword. The fighting method has been changed. Almost any weapon including shields can be wielded twice, and each piece of equipment collected by the player is unique. The Eagle Vision mechanic with the previous championship title will return in the form of “Odin Sight”. The player’s companion animal will be a crow named Synin (“insight” in old Nordic), which can be used to scout nearby areas, just like the previous bird companions did in Origins and Odyssey, which can identify enemies from a distance And all aspects of the game world. Before Eivor joined the battle.
The invisibility aspect in traversing the game world and combat will be more focused. The concept of “social invisibility” in earlier Assassin’s Creed games will reappear: Eifel can not only hide from enemies in stationary environmental objects, but can also pull down his hood and slide into certain groups of people for cover. Eivor can pretend to be dead, use their crows to disperse guards, and use hidden blades to perform near-instant assassinations. The main boss characters of the game will obtain a way to be assassinated through a single attack through methods, tactics, and weapon choices, but they can still be defeated in many other ways.
Valhalla will have a similar main story mission structure and many optional side missions. Although the main storyline of Assassin’s Creed games in the past usually moved linearly in all major parts of the game world, Valhalla often allowed players to return to the main settlements and the areas they had visited before, because the British learned Information about the New Region of England. Vikings obtained through scouting or contact. Not all missions need to end violently, and some can be resolved through diplomatic means.
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The player’s choice through dialogue or game options will affect the character and its political alliance with other non-player characters. As Eivor advances in the game, the game will rely less on the traditional upgrade system and focus more on selecting skills through the skill tree selected by the player. The difficulty of the enemy will be evaluated based on the player’s skill level.
The goal of the development team is to introduce a wider range of enemy prototypes to Valhalla than the previous Assassin’s Creed title because they want players to continue to be surprised by the game even after dozens of hours of playing. The enemy prototype will have its own special abilities that can be used against players. Narrative director Darby McDevitt (Darby McDevitt) said that this game has 25 unique enemy archetypes, each of which has “a unique way to challenge players.” Some enemy types can cooperate with each other for special attacks.
The enemy can also take advantage of the objects in the environment. Some enemies also have the ability to adapt to player actions and battles and find ways to defend themselves. The enemy will also show personality in battle. While some people may be threatened by Eivor and be more defensive, others may adopt a more positive attitude.
“Battle of Conquest” is a new feature in the “Odyssey” series and will return to the stage. They will be called “assaults” and will see players leading the Viking army to attack the fortifications. A raid is a smaller battle in which the player leads a raid team to attack the target and ensure the resources needed for its deployment.
Players will be able to help them build teams by recruiting non-player characters. Players will be able to create Viking mercenaries or Jomsviking, and other players can recruit these mercenaries as non-playable characters in these games; players will receive additional in-game rewards for successful missions that Jomsviking participates in.
The game will see the return of the settlement, which has not appeared since “Assassin’s Creed 4: Black Flag”. However, with these settlements providing players with passive game rewards, Valhalla’s settlements will regain significance. Game director Ashraf Ismail described this as: “In the final analysis, a lot of what you do in the gaming world will enter the settlement so that it can grow and prosper.” The mission will be in the settlement. Start and end, and players will be able to direct the construction of certain types of buildings, thereby providing benefits to the game.
In order to build these structures, players will need to lead the Vikings on raids to collect resources. In addition, players can fake diplomatic weddings to build relationships between clans in the community. Like “Odyssey”, players who are Eivor will be able to explore Eivor’s romantic options, including same-sex relationships.
Although the use of naval transportation was restored, the naval battle has been returned. Eivor’s long-term service will be used more as a means of travel during raids and escapes after land battles than in battle with other naval ships. In addition to these, players can also perform various activities, such as; hunting, fishing, arguing with other Vikings, drinking competitions and flying challenges, which Ubisoft calls “Viking Rap Battle”.
In 873 AD, the Norwegian war and overcrowding prompted Eivor to lead the Viking clan to settle in a new Anglo-Saxon land in England, as part of the expansion of the Vikings in Europe. In the following years, the clan and other Vikings who formed the Great Pagan army clashed with the kingdoms of Wessex, Northumbria, East Anglia, and Mercia. The Eifel clan will face the troops led by the leaders of these kingdoms (including King Alfred the Wessex).
It was during this time that Eivor encountered the Hidden and joined the battle against the ancient order. Cities to explore include Winchester, London and York. Parts of Norway will also be included.
Like previous games in the series, Valhalla has a narrative background in modern times. The story will follow the character Layla Hassan in Origins and Odyssey. Valhalla will also contain story elements related to Ys. As part of the Assassin’s Creed series of lore, Ys is an advanced civilization earlier than mankind.
As announced in April 2020, the development of Assassin’s Creed Valhalla has been underway for two and a half years. The main development work is led by Ubisoft’s Assassin’s Creed Origins team in Montreal and is supported by 14 other Ubisoft studios around the world. Although the end of game development declined during the COVID-19 pandemic, most Ubisoft employees assigned to the game were able to work from home with the support of Ubisoft’s information technology department to ensure that the game is ready for release in 2020.
Ashraf Ismail is the creative director and previously led the work of Assassin’s Creed: Origins and Assassin’s Creed IV: Black Flag. The narrative director of the game is Darby McDevitt (Darby McDevitt), he is the main contributor of “Assassin’s Creed: Revelations and Black Flag” and a co-author of “Assassin’s Creed”.
USGamer’s Mike Williams described the huge scope and energy behind Assassin’s Creed Valhalla as the series’ “Grand Unified Theory”, combining all past design and development work into A vision without having to reinvent any previously developed concepts.
McDevitt explained that Valhalla’s story is a review of all previous Assassin’s Creed games, connecting them in a non-trivial way, but is not intended to be the final game of the series. He also said that the experimental structure he described was “very unique to any game he has seen and the Assassin’s Creed series itself.”
Ismail quoted Michael Crichton’s 1976 novel “Dead Eater” itself, which is a retelling of the epic “Beowulf” because it is affecting the environment of Valhalla Plays an important role. McDevitt said that the development team recognizes the similarities with the “God of War” games, but believes that these games are “very mythological,” while Ubisoft hopes that Valhalla will become a more “historical-based” experience.
Elements of Norse mythology will appear in the story. According to game director Ashraf Ismail (Ashraf Ismail), this will be based on how Eifel and the Vikings use rare events as signs of their gods’ involvement, rather than myths in Origin and Odyssey. Played a more public role in. This is especially because most of the game takes place in England where Christianity is dominant, so the story and gameplay show how Eifel incorporated these foreign elements into their belief system.
Regarding the ability to choose the gender of Eivor, Thierry Noël, the game’s consultant, said that although there is historical controversy about the degree to which women participate as warriors among Vikings, Ubisoft believes that women occupy an important position in both Norse mythology and society, and therefore try to reflect The idea of the Vikings is that “men and women are equally powerful in battle.”
While studying the time period, Ismail and McDevitt said that the development team found that most historical records of the Viking invasion of the UK were written decades or even decades after the incident. They are usually written from an Anglo-Saxon perspective, and therefore portray the Vikings as bloodthirsty invaders.
However, the development team believes that this ignores the success of the Vikings’ settlement in the UK and their contribution to agricultural practices and their impact on English. Therefore, the development team tried to portray the Viking era more accurately and emphasized elements such as settlements. In the trailer and promotional material, this is reflected by juxtaposing Alfred the Great’s narration warning that the Vikings pose a threat to the Viking community.
Lead producer Julien Laferrière (Julien Laferrière) said that this research in turn prompted the team to focus on solutions and give Valhalla more role-playing style. He compared the importance of settlements with the importance of SSV Normandy in “Dragon Age: Inquisition” or “Mass Effect.” Laferrière added that the team started to use the settlement agreement, which not only showed the cultural heritage of the Vikings, but also showed players the results of the choices they made in the game, including “[difficult choices]. Tasks.”
In the Tweet that was later deleted, Malek Teffaha, Ubisoft’s head of communications for the Middle East, discussed the topic of the game world. He said that Valhalla would not be the biggest or biggest game in the series. Teffaha also stated that Valhalla will address one of the main criticisms of “Odyssey”, that the game suffers from a pop world consisting of repeated locations; in a review of “Odyssey”, IGN pointed out that The main story event including downloadable content lasted approximately 40 hours, but completing each side task and location may extend it to more than a hundred hours.
In a later interview with Kotaku, Ismail described that many parts of the game world are “hand-made” and that they are committed to developing content that is worth exploring and discovering by players, and keeping it in “uniqueness” and “about Respect the time of our players and bring them puzzles and puzzles to solve”.
The music of the game is composed by Jesper Kyd and Sarah Schachner, both of whom have participated in Assassin’s Creed games. Einar Selvik (Einar Selvik), who wrote original songs for the history channel show “The Legend of Viking”, will work with Kyd and Schachner to create new songs for Valhalla.
In June 2020, in addition to other issues related to sexual misconduct within Ubiosft, Polygon reported that Ismail “stated that he will resign from the project after being accused of multiple extramarital affairs with young fans. Ubisoft subsequently confirmed his departure. Polygon”.
In the following month, several other Ubisoft executives were also forced to leave the company, including the company’s chief creative officer Serge Hascoët. The French newspaper Liberation and Bloomberg News reported that, amid concerns about misconduct within the company, Hascot and editorial team members suppressed female characters in the Assassin’s Creed series usage of.
The members of the Valhalla development team confirmed that they wanted the protagonist to be a woman, and chose “Eivor” as the only female name in the Nordic database, but this was rejected by Ubisoft executives in Paris. McDevitt said that when writing a story, Ubisoft really wants to give players the ability to choose the gender of the game’s characters, so this aspect has been established from the beginning of the narrative development.
Valhalla will be released on November 17, 2020, and is available for Microsoft Windows, PlayStation 4, Xbox One and Stadia. This will also be the first Assassin’s Creed title for the next-generation consoles PlayStation 5 and Xbox Series X. Ismail said that Valhalla represents Ubisoft’s “flagship” games on these next-generation systems and has been developed to take advantage of both new consoles to provide faster loading times. Players on Xbox One or PlayStation 4 will be able to upgrade the game to the next-generation version on their respective platforms without paying additional fees.
Ubisoft’s 2019 work “Tom Clancy” (Tom Clancy) “The Division 2” contains an Easter egg in the form of a poster, which seems to be teasing the next Assassin’s Creed game called Valhalla. The poster includes an image of a Viking pirate, dressed in a similar fashion to the previous Assassins in the series, and held an event that looks like an “Apple of Eden”, which is one of the Isu artifacts in the Assassin’s Creed series.
The Easter eggs led to Kotaku’s Jason Schreier reporting that a new Assassin’s Creed title is being developed, scheduled for release in 2020. However, in the official announcement of the game in April 2020, McDevitt stated that the Easter eggs in Division 2 were coincidental. Since Massive Entertainment, the Swedish studio behind the game, wants to include some Swedish portraits in “The Division 2,” it has no intention of quoting or making fun of Valhalla.