Astro’s Playroom 2020 is a 3D platform game developed by the Asobi team division of Japan Studio and released for PlayStation 5 by Sony Interactive Entertainment. The game is a sequel to Astro Bot Rescue Mission, pre-installed on every console and played as a free technical demonstration. Used in the new DualSense controller.
The game was announced at the PlayStation 5 unveiling ceremony on June 11, 2020. It was released in some regions on November 12, 2020, and was released globally on November 19, 2020.
The game is a sequel to Astro Bot Rescue Mission and can be loaded on every PlayStation 5 console without downloading.
Astro’s Playroom is a 3D platform game. Players can use the DualSense controller to control Astro Bot. Like previous games, he can jump, hover, slam enemies and objects, and spin attacks by punching. The tactile feedback of the controller is used to provide actual tactile vibration, such as walking on different types of materials, entering the wind in rain, etc.
The game starts in a hub world called CPU Plaza, which is modeled on the interior of the PlayStation 5 console and provides access to four worlds, each with the theme of a component of the console: GPU jungle, Cooling spring, SSD Speedway, and Memory Meadow. The square also has two other areas: Network Speed Run, where players can play games with unlockable time, sharing with online leaderboards in the fastest time, and PlayStation Labo can accommodate All collectibles collected by the player.
Each of the four worlds is divided into four interconnected levels. Two of the levels involve conventional platformization, while the other two levels involve special power-on services that utilize the functionality of the Dualsense controller. For example, a frog suit with a spring at the bottom, where the controller must tilt laterally to guide the frog, and press the trigger to compress the spring, which provides resistance similar to a real spring using an adaptive trigger system.
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Another example is a ball uniform, where the player must slide the touchpad to guide the ball. Each world contains three types of collectibles: coins, puzzles and artifacts. Coins can be used on PlayStation Labo’s gacha machine to potentially obtain collectible in-game figurines, as well as more puzzles and crafts. The puzzle pieces are used to fill random murals on the walls of the PlayStation Labo area.
Finally, artefacts are representations of real-world objects rendered in 3D in the PlayStation history, such as consoles, controllers, and accessories. After collection, players can check them by moving the Dualsense controller and interact with them using the touchpad or built-in microphone. Artifacts are stored in PlayStation Labo, and Astro Bot (and many other robots) can later interact with them by swiping or jumping on it.
The world also contains a large number of robots who are engaged in various activities, including performing scenes from various PlayStation exclusives (or previously exclusive) game franchises, such as God of War and Resident Evil. At the end of each world, there is an area inspired by the activation sequence of the previous four PlayStation home consoles. Players will receive artifacts from their respective consoles in the game as a reward for completing the world.
Astro’s Playroom Developer
Japan Studio (Asobi Team)
Astro’s Playroom Publisher
Sony Interactive Entertainment
Astro’s Playroom Director
Astro’s Playroom Composer
Kenneth C M Young
Astro’s Playroom Platform
Astro’s Playroom Release
NA: November 12, 2020
AU/NZ: November 12, 2020
JP: November 12, 2020
WW: November 19, 2020
PHL: December 11, 2020
Astro’s Playroom Genre
Astro’s Playroom Mode